How to improve performance with pure pipes

Earlier in this newsletter, we saw that calling a method in a component template is an anti-pattern. The antidote to that anti-pattern is to use a pure pipe.

By default, all pipes we use in Angular are pure. Custom pipes are also pure by default. The only way to make a pipe impure is to add the config option pure: false to its decorator:

What is a pure pipe?

A pure pipe is one that Angular will execute only when there is a pure change to its input value. It is automatically optimized for performance since it is executed only when needed.

A pure change is either a change to a primitive input value (such as string, number, or boolean), or a changed object reference (such as Date, Array, or Object).

In other words, if we consider the following use case:

Here are some examples of pure and impure changes in variables:

With all that information, we are now equipped to call a formatting function in a template by using a pipe (said function would be called in the transform method of the pipe). We know that the function would run only when the input value changes (purely), which allows us to decide when we want that pipe to be executed again by making either a pure or an impure change to the input value.

Finally, we can double-check that our pipe is working as expected using the Angular profiler to make sure that the pipe doesn’t run more often than expected.

RxJs and Signals interoperability

Angular 16 introduced several features related to the brand-new Angular Signals, which include two functions enabling RxJs interoperability.

toObservable()

The name says it all. toObservable() takes a Signal and returns its data as an Observable:

This new Observable gets updated every time the underlying Signal value is updated. We can subscribe to it using the async pipe, for instance (demo code here):

toSignal()

toSignal() does the opposite of toObservable(). It turns an Observable into a Signal. Since Signals are different from Observables (a Signal always has a value right from the start – an Observable does not), the default behavior of toObservable() is to return a Signal that supports undefined as a default value:

This can be changed by providing an initial value as follows:

ngFor local variables

We use the ngFor directive so often that it’s easy to forget or even ignore some of its most powerful features.

For instance, it’s fairly common to access the index of an item in the array we’re working with, but there are five more local variables that can be used:

  • index: number: The index of the current item in the iterable.
  • count: number: The length of the iterable.
  • first: boolean: True when the item is the first item in the iterable.
  • last: boolean: True when the item is the last item in the iterable.
  • even: boolean: True when the item has an even index in the iterable.
  • odd: boolean: True when the item has an odd index in the iterable.

The syntax to use those local variables is as follows – and you can use as many as you want in a single ngFor directive like so:

Using a loading template with ngrxLet

A while back, I wrote about how ngrxLet is an improved version of the async pipe. I also covered how to use skeleton loaders with Angular.

Today, let’s look at how we can use these two tools to display a “loading” template while an observable is waiting for data.

As a reminder, here is how ngrxLet can be used to track different observable events:

In the above code snippet, we receive the values emitted by the number$ observable in a variable n. We would receive any error in a variable e. We would receive the completion status (true or false) in a variable c.

Here is how we can pass a custom loading template to ngrxLet using a template reference variable:

Of course, the loading template can be customized with anything you want, including a skeleton loader or an animated gif image. That feature is called a suspense template, and an observable is in a suspense state until it emits its first event (next, error, or complete as covered here).

How to create a generic error handler with Angular?

Earlier in this newsletter, we covered how to handle errors with RxJs Observables. What about errors in the rest of the application? Javascript has a primary try/catch mechanism, but this doesn’t help handle errors in a generic, unified way.

Fortunately enough, Angular has an ErrorHandler interface that can be implemented by global error handler services such as this one:

That way, we can implement a catch-all method to deal with errors and display them to the user consistently (code example here). Even better, such a service could report errors to a server for further investigation and debugging from the dev team.

Here is a link to my custom error-handling tutorial to see a good example of how to implement a ErroHandler service.

Signals: effect()

After talking about how to create Signals, how to update them, and how to derive a Signal value from other Signals, let’s look at how we can register side effects out of any number of Signals.

Enter effect(). The behavior of effect() is almost the same as computed(), with one major difference: computed() returns a new Signal, whereas effect() doesn’t return anything.

As a result, effect() is suitable for debugging, logging information, or running some code that doesn’t need to update another Signal:

You can see that code in action here on Stackblitz.

Note that trying to update a Signal within an effect() is not allowed by default, as it could trigger unwanted behavior (infinite loop such as SignalA triggers update of SignalB that updates SignalC that updates SignalA – and around we go).

That said, if you know what you’re doing and are 100% sure that you won’t trigger an infinite loop, you can override that setting with the optional parameter allowSignalWrites as follows:

Anti-pattern: Not using production builds to deploy production code

This is one of the most common mistakes I see with my training/consulting clients. When deploying code to production, they would use the command: ng build.

Instead, you want to use: ng build --configuration=production

Why is that? Because a production build is optimized in several ways:

  1. The code gets minified and obfuscated, which means it looks like this when running in a browser:

This code is as lightweight as possible (no tabs, whitespace, new line characters, variables have super short names, etc.) and a lot more challenging to understand (a hacker would have a harder time understanding your code).

2. The code gets tree-shaked. Angular removes unused dependencies and dead code and makes your build output as tiny as possible. Size matters on the web: The less code you ship to a browser, the faster it gets downloaded, parsed, and interpreted (which is also why Angular gives us lazy-loading capabilities)

3. Source maps are not generated in that same spirit of hiding what our source code looks like.

4. Angular DevTools are disabled on that code, again for obfuscation and reverse-engineering purposes.

If you’re still not convinced after reading all of this, give it a try on your Angular projects. The size of your dist folder after a production build should be at least 90 to 95% smaller compared to a regular build, which is massive.

HostBinding and HostListener

A few months back, I suggested that Angular developers don’t use enough directives and use too many components. This is because components quickly become second nature when writing Angular code, while directives are less common and, as a result, can feel more complex at first.

The critical difference between components and directives is that components have an HTML template, and directives don’t. That lack of a template can be slightly uncomfortable at first unless you realize that you still have access to HTML attribute bindings but in a different manner.

For instance, let’s consider the following component template:

Those two bindings used in a directive would become:

In other words, when you see a binding with [] in a component, @HostBinding() does the same thing in a directive.

For example: [id]="testId" in a component template becomes @HostBinding("id") testId; in a directive class.

The same goes for event listeners. This component (click) binding:

Becomes the following in a directive:

As a recap: [] become @HostBinding and () become @HostListener. Those are the same thing. That’s it. No template is needed. For a real-life example of a custom directive, feel free to take a look at this tutorial of mine.

Signals: computed()

After introducing how to create Signals and how to update them, let’s take a look at one more exciting feature that helps replace the need for RxJs Observables.

How to emit a new Signal value when one or more Signals get updated? That’s what computed() does. In my Signals course, I illustrate computed() with the following example:

In the above code, this.rates() and this.currency() are two different Signals. this.rates() emits up-to-date exchange rates for all currencies in the world. this.currency() emits the current currency selected by the user.

computed() takes a function as a parameter. The function returns the computed value from my two Signals; in this case, the up-to-date exchange rate for the current currency. If the exchange rates or the currency get updated, this computed Signal will emit an updated value automatically.

This is somewhat similar to combining several Observables and using switchMap or combineLatest to get a customized result. It’s a lot easier with Signals (one line of code!).